You can get help for research in several ways.
Contact the subject librarian, Ivan Portillo, at (714) 532-7710 or iportillo@chapman.edu
Face-to-face during Reference Desk hours
Call us on the phone at (714) 532-7714
Chat with us at LibChat
Email us at Quick Reference
Ask the Knowledge Base
You can get help for research in several ways.
Contact the Health Sciences Librarian, David Carson, at davcarso@chapman.edu or (714) 532-7720
Book a research appointment with David
Face-to-face during Reference Desk hours
Call the Reference Desk at (714) 532-7714
Chat with us at LibChat
Email us at Quick Reference
Ask the Knowledge Base
The Leatherby Libraries is pleased to provide VR technology to the Rinker Campus. Available programs will help aid health sciences faculty and students through simulation and immersive experiences.
Meta Quest Pro is a standalone system that does not require a connection to a PC. Meta Quest Pro is an augmented reality (AR) and virtual reality (VR) headset that offers immersive and interactive learning experiences. Via its motion tracking sensors and wireless controllers, the headset doesn't require a dedicated VR room, allowing users to use it anywhere on campus. Meta Quest Pro is also compatible with various VR peripherals and devices, such as physiological sensors and fNIR.
The library has four Meta Quest Pro headsets available for the Rinker Campus.
The Meta Quest 3 is a VR headset that offers a compelling alternative to the Meta Quest Pro. While both headsets provide immersive virtual reality experiences, the Quest 3 is designed with a more accessible price point and a focus on enhanced clarity and mixed reality features. It boasts a high-resolution display, improved processing power, and a lighter, more comfortable design compared to the Quest Pro. The Quest 3 features advanced mixed reality capabilities with built-in cameras for seamless integration of the real and virtual worlds.
The library has two Meta Quest 3 headsets available for the Rinker Campus.
The Leatherby Libraries support the mission of Chapman University and the Harry and Diane Rinker Health Science Campus programs by providing access to and support for using virtual reality (VR) and augmented reality (AR) technologies. The following are guidelines for using the equipment and physical spaces designated for using this technology. Users are expected to follow all posted guidelines for equipment use at all times.
VR Headsets may be checked out at the library services desks at the Rinker Campus.
Return headsets directly to a library staff member at the library services desk.
Do not leave at the front counter unattended.
Headset batteries hold charge for up to 4 hours. Charge the headset only with the included cable inside the case.
This reserve item is due at the time and date indicated on your email receipt.
This item is available on a first-come, first-served basis and cannot be placed on hold.
Replacement Cost = $500 + $5 billing fee.
For Assistance, contact rinkerlib@chapman.edu or 714-516-5040.
Borrowing Policies
A valid Chapman University ID is required to borrow the virtual reality equipment.
Virtual reality equipment may be borrowed for a four-hour loan period.
All VR and AR equipment is to be used on campus.
Users are responsible for the condition and full return of borrowed equipment. Equipment that is not returned, stolen, or damaged will be subject to item replacement fees.
Clean the equipment with the provided wipes before and after each use.
Leatherby Libraries at Chapman University offers VR equipment as a courtesy service. The University disclaims all warranties, including all implied warranties of merchantability and fitness for a particular purpose. By borrowing VR or AR equipment, the user agrees that the University shall not be held liable to the user or any other person for any loss or damage of any kind related to the configuration or operation of the equipment, including but not limited to out-of-pocket expenses, direct or indirect damages, consequential damages, inconvenience, loss of use, emotional distress, physical injury, or damage to equipment or other property.
Operation of the VR and AR equipment is at the user’s own risk. Chapman University assumes no responsibility for any injuries or damages to user arising out of, or caused by, user’s operation of the VR or AR equipment.
For additional information regarding the safe use of the VR headsets, please refer to Meta Quest Safety Center.